4th
Pile of Kittens: Day 8
Despite the extremely late hour now, I actually finished most of my todo list before midnight; it was the things I didn’t think of that pushed me over the edge. On my todo list for today: enemy damage/attacks/effects/animation playback, rainbow trails for kittens when thrown, kitten blinking/damage/death, doors that block the way until N enemies are killed, and kitten counting checkpoints.
Stuff I didn’t think of but realized I really wanted later: Teleporting effects for enemies so they can’t be seen a mile away and buttons that can trigger things. Mucking around with camera work and moving platforms, etc. Adding requirements mid-flow at this stage is hella dangerous, especially with something as vague as “buttons and triggers”. I spent a lot of time tinkering with a bridge that opens in a chain reaction, which is a bit superfluous at this stage. That said, I really needed something besides enemies and dirt to make my levels interesting.
Not all of my todo list got done. I’ll miss you, tank bot! Perhaps I’ll have time for it tomorrow.