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Tyrus Peace makes comics and games in his free time and programs in his paid time. This is his blog.

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Pile of Kittens: Day 7
Added big kittens!  Added hills.  Made and animated two models for my baddies, coded the movement and attacking for one of them.  Worked out a hack to fix the physics of my flash builds being different than my desktop builds: I avoid adding force and instead set velocity whenever possible; I also check if I’m a flash build at run time and increase the velocity accordingly to make up for further discrepancies.
Hopefully I’ll fix the root cause of these issues before the competition ends, but until then I’ll at least be testing/level designing with somewhat consistent physics now instead of being rudely surprised at how crap Mister Overalls is at throwing things in the Flash build :).
I was really hoping to power through and finish all of my enemy logic today; I didn’t.  That leaves tomorrow for wrapping up enemies entirely, Wednesday for finishing my levels and UI, and Thursday night for sound and submission.  That sounds like a hell of a Wednesday.
I start work again tomorrow.  It’s been a great vacation.  I’ve been spending a good few hours a day goofing off with family and friends as well as working on this; hopefully going to work won’t actually kill my competition schedule as much as one would think.

Pile of Kittens: Day 7

Added big kittens!  Added hills.  Made and animated two models for my baddies, coded the movement and attacking for one of them.  Worked out a hack to fix the physics of my flash builds being different than my desktop builds: I avoid adding force and instead set velocity whenever possible; I also check if I’m a flash build at run time and increase the velocity accordingly to make up for further discrepancies.

Hopefully I’ll fix the root cause of these issues before the competition ends, but until then I’ll at least be testing/level designing with somewhat consistent physics now instead of being rudely surprised at how crap Mister Overalls is at throwing things in the Flash build :).

I was really hoping to power through and finish all of my enemy logic today; I didn’t.  That leaves tomorrow for wrapping up enemies entirely, Wednesday for finishing my levels and UI, and Thursday night for sound and submission.  That sounds like a hell of a Wednesday.

I start work again tomorrow.  It’s been a great vacation.  I’ve been spending a good few hours a day goofing off with family and friends as well as working on this; hopefully going to work won’t actually kill my competition schedule as much as one would think.

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