2nd
Pile of Kittens: Day 6
While still slower than I’d like on machines with slower CPUs, I’ve vastly improved the flash version’s performance. 50 cats is pushing it on my laptop, but it technically runs. Now the main loss is anti-aliasing. This polygonal style definitely takes a hit without those smooth lines. I’ve decided to be consistent regardless and have made some polygon-based grass, terrain and clouds to fill out the scene.
You can check out a test flash version here!
I also fixed a few bugs today, my favorite of which was an animation goof where the main character’s eyes disappeared if you started running at the wrong time.