OUYA CREATE Game Jam, Day 7
My UI’s looking somewhat official now! I went through a lot of iterations with it. I had some off kilter robot heads in front of white circles, but in the end I made everything smaller and more straightforward. This screenshot is oddly short, but the UI should be able to resize itself.
I also went through a lot of iterations with my level. It turns out this gravity stuff can make for some damn annoying levels if I’m not careful with it. I’ve been tweaking planet positions and gravity strengths a lot.
I lost most of my work in progress shots for today when I bumped my computer whilst spinning in my chair and it promptly started screeching until I powered it down. It was clearly overreacting. I was not spinning fast.
Every enemy now drops a coin on death, and when picking them up a quick count of the recently picked up coins pops up over the player’s head to help them figure out what they just picked up, and their team’s total cash count updates accordingly.
Hopefully I’ll get to actually spending some of that tomorrow, but getting this thing running on an OUYA comes first! I was intending to do that today but got distracted with these shenanigans. I do like how much more complete things are looking now, though. Finishing is the most important thing.