I set out to get jumping, looking, and shooting working today. They work! The animations I made last night look pretty nice in game. I also spent a lot of time fixing my movement code from yesterday. It turns out testing planetoid gravity without jumping or multiple planets’ gravity turned on wasn’t the best test :P.
Enemies and weapons aren’t done at all now, but I’m liking the feel of the basic movement I’ve got now and am thinking my current pace is pretty promising.
Last night I realized the jam had been running since January 7th (oops…) and got to work doodling some things. This morning I got a pretty decent art test done. Tonight I started work on the planetoid gravity logic and player movement. I haven’t implemented jumping yet so I can’t be sure, but I think it’s working pretty well! The controls work in absolute coordinates, so your lil’ fella will do his best to move toward whatever direction you point, regardless of which way is up for him at the moment.
Here’s a video of the OUYA version of Subatomic Kangaroo in its current state! It took me a few days to figure out, but I’m feeling like I’ll be able to successfully make a thing for the CREATE competition :).
Angie and I finished our jam entry for Ludum Dare 25 last night!
It’s called Hell Guy Hells It Up and involves you clubbing farmers over the head and throwing their skulls and goats into a portal, thereby summoning golems that will help you take down walls and castles. Good times. This was Angie’s first time with Blender and Unity, and she did great!
Hell Bear 2000 is a color matching beat ‘em up based on Reddit’s idea, made to raise awareness for help-daniel.com. Punch bears to change their color; shoot ‘em dead to rack up combo score multipliers and charge up your super moves. I hope you enjoy it.