OUYA CREATE Game Jam, Day 11:
Submitted! I think. I got a screen saying “We’re honored you took the time to enter.” after trying a couple times and watching a progress bar complete. Some sort of further confirmation would make me feel a bit better, but I’m still super pumped to be done!
Today I just worked on the menu screens and did a couple test matches of the game with my wife before filming about 6 minutes of gameplay for the trailer. I cut it down at the points where the music loops so it’s nice and smoove :P.
I did a lot of work on this, but it would’ve been a lot harder to make something this nice without folks like Kevin MacLeod, Arruku, and Jorick Bronius putting out quality audio and icon work with friendly CC Attribution 3.0 licenses. Nymphont's stylish fonts were also available with a very reasonable commercial license.
Working on an in-progress console was a challenging and exciting thing; being able to talk with the developers behind the OUYA Unity package directly helped a ton. Those guys are doing some good work, and it feels like the community’s helping a lot with the testing during this jam.
The amount that I bugged my wife the last couple days was somewhat terrible. “Aaangie can you play the game for another video?” ”Angie I need someone else to move the other player to make sure the AI chase code is improved now,” and there she is studying for her math doctorate comprehensive exams. Her feedback and help were excellent. This game would have been notably worse without it. It also would have been a lot less fun to test by myself :P.